**config notecard
September 19, 2007 by London Spengler
Note: To add your own animations you should detach the Pandora Hud and rez it on the ground; It is true that you can edit an attachment while wearing it, but you will not be able to move inside any “No Copy” item.
Adding new animations to the Pandora Hud is as “easy” as dragging them inside and creating a button for it in a menu or submenu on the **config notecard and a relay line.
For example, if you dragged an animation called SoloDance inside the hud, if you open the configuration notecard, you will find the line:
menu=Self,Group,Tools,Emote,Wall,Kiss,Hug,HugBack,HugTiny
To be able to use the animation, we will add a button called Sdance, without leaving spaces and knowing that SL is case sensitive:
menu=Self,Group,Tools,Emote,Wall,Kiss,Hug,HugBack,HugTiny,Sdance
We are almost there. Now we only need to add a relay line, linking the animation to the button:
relay=Sdance,SoloDance
It is ready! Now save the notecard, open the hud menu and select Tools-Update; if you have done everything right, your new button will be ready and working.
You can create more buttons now but, remember, never use the same button name twice.
**************************************************************************************
Now, let’s think that we want SoloDance to be a group animation; the full structure of the relay line is relay=button_name, self_animation, remote_animation. So we can change the relay line we made in this way:
relay=Sdance,SoloDance,SoloDance
Even more, we can supress the self animation (notice the two consecutive commas), and make it only affect other avies, even if it is more logical to use the reverse button for this:
relay=Sdance,,SoloDance
Easy, isn’t it?**************************************************************************************
The menu is limited to 12 buttons, and 9 are already used. But you can convert any menu button you add in a submenu, able to hold 12 more buttons (there are no sub-submenus).
For example, we can convert the old Sdance button in a submenu; the menu line doesn’t change, but instead of associating the button to a relay (delete the old relay line if you are trying this), we will link it to a submenu (submenu=menubutton_name,button,button…):
submenu=Sdance,dance1,dance2,dance3
See? We have associated the Sdance button to a submenu that holds three dance buttons. Now we only need to add relays for them, for example:
relay=dance1,SoloDance
relay=dance2,Rock
relay=dance3,Roll
**************************************************************************************
You can edit the default menu and submenus freely, but remember that you must leave at least an Update button, or you will need to reset all the Pandora to make it read new configurations. Of course AddPerm and DelPerm are pretty important, too, and it will not hurt to keep SRange, MRange and LRange handy.
**************************************************************************************Now, an advanced tip…
If you have any script that can be controled by linked messages, you can define module buttons instead of relays. For example, we have linked the button Block with this module call:
module=Block,block
Pressing the Block button will send the linked mensaje module=block to all elements of the Hud, controlling the added module script that activates/deactivates the animation block system each time Block is pressed.
You can script your own modules, or simply decide to install the ones I’ll be releasing at the shop, if you find them interesting.

